AI analysis workspace
Match Input
AI Model Calibration
3Γ3 perspective transform mapping video pixels β court coordinates (cm). Switch to Custom Matrix to enter your own camera calibration.
HOMOGRAPHY MATRIX (3Γ3)
Calibrated
COURT CORNER BOUNDS (PX)
- Top-Left: (71, 61)
- Top-Right: (579, 122)
- Bottom-Left: (61, 270)
- Bottom-Right: (529, 312)
AI Processing Pipeline
IdleAnnotated Video
Auto
No video loaded
Select a file above or load the included demo video.
Player Analytics
π Distance
β
β‘ Max Speed
β
π Avg Speed
β
π Acceleration
β
Speed over time (km/h)
π€ AI Insights
GeneratedTactical Map & Teams
Player 1
Team A Β· Near Court
Player 2
Team B Β· Far Court
AI Diagnostics Console
β LIVE[SYSTEM] Ready for analysis. Load a video to begin.
Real-Time Coordinate Log
Active Telemetry| Frame | Player 1 (A) | Player 2 (B) | Shuttle |
|---|---|---|---|
| Awaiting video analysis⦠| |||